Trio Racer
Trio Racer is a 3D Game developed by Pixbit game studios. The game revolves around athletics in various regions for the player to compete.
Target Audience :
Casual, Athletics, Sports
Age Group :
Adults and Teens but all ages can play
Platform :
Android
Genre :
Casual, Sports
GamePlay
Players engage in Races around the regions, it involves sprinting, cycling and running
My Role : Senior Gameplay and UI Designer (Internship)
Team size : 5
Technicals
Game Type : 3D
Engine : Unity
Full Resolution - 1152 x 2560 - both portrait and landscape
My Responsibilities :
To create a playable prototype for it’s approval
To create 3D models and the work on the environment
To Playtest the game and provide feedback to the team for changes
To Coordinate with the marketing team for the game’s release
Tracking Player activity via Firebase and making improvements
This is the first game I ever worked on and published, with over a 100k downloads currently. I joined the team when the game had passed pre production and entered production already. We were all interns there and as the seniors had left the team, with no one to guide us I took over the development with a small team and I worked on 3d models for the game and the environment. As we had no animators in our team, I used animations from mixamo and slightly tweaked them. Around the game’s launch we decided to re-do the UI, however as the artists had left the team, I coordinated with the developers and created a simple UI as the game was close to it’s release date.
The game also needed a feature graphic and a few screenshots for the Google play store, in order to adhere with the release deadline, we decided to use the game’s levels for the play store screenshots
The game also needed firebase integration, however as the team’s programmer was a novice and would take some time in integrating it deeply, we decided to go for a simpler solution since at launch the game would get very few downloads until app store optimisation would kick in, this could give the programmer some time to integrate firebase deeply, so in the meantime we showed our game to the firm’s ceo who approved it and we decided to go with a simple “Want more content?” Pop up when the player would finish the release game’s levels. It was basic but it would help for now. We pushed for firebase integration in the next update pretty soon and are creating more levels. The game was planned to have 600 levels but on launch we decided to go with 25
We had plans to add a camera man and a crowd but as the deadline was near we had to plan it for later, and we also needed to optimise the game as the performance wasn’t too great, so we ended up working on the characters to reduce the poly count.
Camera Man
Crowd model
Character Model